OpenGL ES 3.x adds to the already powerful OpenGL ES 2.0 things such as multiple render targets, standardised texture compression, a new shading language and far more control over texturing. Shaders provide a lot of advanced functionality and flexibility to renderers resulting in substantially more ways to improve graphics fidelity and performance than in OpenGL ES 1.x. This is the most popular 3D API in existence today, and is widely used in most 3D and many 2D games on mobile and embedded devices. OpenGL ES 2.0 introduced a programmable pipeline into the API, deprecating a lot of the fixed functionality in OpenGL ES 1.x in favour of programmable shaders. It is a subset of desktop OpenGL, tuned to expose the most efficient features of embedded GPUs. OpenGL ES is a cross-platform API for 2D and 3D graphics on embedded systems such as mobile phones, tablets, vehicles and appliances. OpenGL ES Examples Programmable pipeline: OpenGL ES 2.0, 3.0 and 3.1
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